Thursday, February 10, 2011

Saving the World and Other Good Ideas

Jane McGonigal's idea of saving the world through gaming is intriguing, isn't it? My own son played countless hours of Fallout 3, and it would have been so much less annoying if I thought his time was spent solving problems like worldwide water shortages, instead of whether or not to activate a water purifier for the Wastelands.  But I have a question for gamers, which I don't remember Jane addressing: doesn't a complicated game like WoW or Fallout 3 rely on the game designer's proposed solutions, imbedded in the game itself?  How would players come up with original solutions outside the boundaries built into the game?  McGonigal's proposed games reminded me of Oregon Trail (anyone remember that?) which I bought for my sons because it seemed, well, educational. My kids played it--briefly--then went on to Red Alert 2 and Grand Theft Auto.  The Sim and Tycoon games also presented more or less realistic problems to solve, but did players really gain management skills or solve anything more important than how to make the baby stop crying? (I once heard my 12 yr. old mutter "Good!" when Social Services intervened and took the baby away.)  I'll be interested in hearing more about applications of McGonigal's theory, if they go beyond the Good Idea stage to development and marketing. I don't remember her shoes. Weren't they boots?

The Wiggins and McTighe article began with a shaky premise, I thought, but went on to convincingly argue the value of teaching for meaning and transfer.  The problem of bored and resentful high school students is painfully recognizable.  To say that the causes of disengagement all come down to "one underlying factor--the lack of clarity about the goals of a high school education and how those goals should inform instruction, assessment, and curriculum design" seems a leap of judgement without evidence.  Not that it matters, if we agree that the discussion that follows is well worth considering. Would Ferris Bueller have stayed at school if his history teacher had talked about free trade with China and set up a Skype interview with a Commerce Department bureaucrat?  Probably not, but it's still a good idea. The meaningful sequence outlined in the article is another good idea, and while it may not "engender a love of math" in students it promises more than a talking head lecture on why math is good for you. 

The HPL chapter on Learning and Transfer also shares examples of lessons that facilitate effective transfer of knowledge, reminding us of the importance of prior knowledge and context. I wish memorization was not always dismissed as old school and meaningless, however. While of course learning cannot be limited to "a fixed set" of facts and procedures, memorization of multiplication tables, state capitols, and even a poem or two would be no more difficult than memorizing the names of Pokemon characters or the lyrics to a Kid Rock song.  The trick is to make it meaningful, right?

5 comments:

  1. Yeah, they were boots. Isn't it funny who noticed and who didn't? I wonder what that means. Is it attention span? Attention to detail?

    Oregon Trail is such a fascinating example ... we talked about it in the Ed Tech class at SoE this summer. Almost everybody in the class hated it. I loved it (I think I had version 1.0 on my Apple II+ with green-screen monitor). But ... how much was I using skill, and how much was guesswork?

    We'll come back to the topic of gaming a bit tomorrow again ... I wish I could say it was intentional to pair gaming and transfer, but it wasn't ... yet I think there are powerful connections we should consider!

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  2. When I was in elementary and we had "computer room" time, Oregon Trail was always my favorite game to play...until I died of dysentery, then I would switch to Amazon trail, where I would invariably die of malaria. But, hey, they were fun games to play! Nowadays, I can barely pry my boyfriend away from Call of Duty & Halo, it's pretty much a hopeless cause. And it's not like he's still in High School, but I have heard somewhere that guys mature around 3 years after girls...maybe that explains it.

    It's not like he's going to really have to know how to shoot & kill people in real life (hopefully!), so why play shooter games when you can play Oregon Trail? :P Recently, I found and online version of the "old school" Oregon Trail, and I started playing it...brings back great memories :)

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  3. GREAT point about those games having pre-existing solutions to problems! I keep trying to convince my boyfriend that being good at hockey games on his Xbox will not make him a better hockey player in real life, but I think we might just have to agree to disagree!
    And Kristin, I was thinking the same thing about what it means that I noticed her hair and boots: do I have problems focusing? Am I really just completely superficial? Can I make myself sound smarter by calling my interest in shoes a "highly attuned sartorial awareness"? :)

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  4. I know that you mentioned in class as well, but I completely agree that games' pre-existing solutions to problems do not lead to creativity. Clearly McGonigal and the other people who designed the games mentioned at the end of the seminar put a lot of thought into the games. I would love to hear their response to this point because I have a feeling they have thought about it. At least I hope they have thought about it. I suppose it is also possible that they caught up in the cool idea that gaming can save the world.

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  5. Susan, I love how your posts are sprinkled with fun references (this one alone has Oregon Trail, Ferris Bueller, and Kid Rock among others). It makes your posts less like reading direct summaries of what we all read. Also, it got me thinking, perhaps putting references among lessons would be a good way to pull drifting students' attention back (all of a sudden, your teacher is talking about a video game you play). Of course, that brings the issue of keeping your references current (as much as it pains me to say it, I don't think today's middle schoolers are going to grow up familiar with Bueller), but I think it would be a neat thing to try.

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